AI Insights · Timothy · July 2024
Top 5 Miner Games on Android in the Middle East: Q2 2024 Performance
Explore the performance of top miner games on Android in the Middle East during Q2 2024, highlighting their downloads, revenue, and active user trends.
In Q2 2024, the top five miner games on the Android platform in the Middle East showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Merge Miners from Supersonic Studios LTD saw fluctuations in its weekly downloads, starting with 8.1K in early April and peaking at 11.3K in mid-April, before dipping to 3.3K by late May. The game’s weekly revenue showed an initial increase, peaking at around $27 in the fourth week of April but fell to single digits by the end of the quarter. Active users remained relatively stable, starting at about 51.8K in early April and reaching 60.2K by the end of June.
Dig Deep from CrazyLabs LTD had a steady performance in terms of weekly active users, maintaining figures around 79K to 82K throughout the quarter. Weekly downloads started at 8.4K in early April, dropped to 3K by late May, but saw a resurgence to 6K by the end of June. Revenue fluctuated modestly, with peaks of $30 in late April and $20 in early June.
Idle Miner Tycoon: Gold & Cash from Kolibri Games experienced a decline in weekly downloads from 6.7K in early April to just over 4K by late June. Revenue saw a downward trend from $1.4K to $572 over the same period. Active users peaked at 44.5K in late May but dropped to around 33.9K by the end of the quarter.
Ground Digger: Lava Hole Drill from Homa had consistent weekly downloads, starting at 4.1K in early April, peaking at 4.7K in early June, and ending at 3.2K in late June. Revenue remained relatively low, with the highest at $31 in early June. Active users showed a slight upward trend, peaking at 7K in early June before dropping to 5.3K by the end of June.
Gold & Goblins: Idle Merger from AppQuantum saw a steady increase in weekly downloads, starting at 1.8K in early April and peaking at 5K in late May. Revenue showed some fluctuations, starting at $4.7K in early April, dropping to $2K mid-quarter, and ending at $2.7K by late June. Active users steadily increased from 10.9K in early April to 16.1K by mid-June, stabilizing at around 15.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.